Mechanics and ideas to support your gamified systems

Deck preview Mechanics and ideas to support your gamified systems

A slightly cheating post today. Here are the mechanics and ideas that I have been using when supporting certain user types. I wanted to present them in a non usertype specific way. So instead of Player, here you see “Short term engagement, Activity”. This should help people see a little more clearly how to support different gamified activities.

The smaller / fainter the mechanic or idea, the less impact it has.

Click one of the links to jump straight to the activity.

Education | Innovation, Change | Creativity, Invention | Contribution, Help | Short term engagement, Activity | Collaboration
Read More ...

Gamification Design vs Game Design

Yesterday I posted a tweet that got a few nice retweets.

It is no secret that I would love to get the games industry to become more involved in gamification and have spoken to many people in the industry about it. Ian Bogost refereed to my original plea as a “gentle form of terrorism” saying that  it was like me saying to the games industry Read More ...

Gamification: Low tech real-time feedback

Using gamification on my kids is nothing new. I have openly written about my failure as a gamifier when it came to my eldest daughters reward chart!  However, now I am trying a little experiment, one that is nice and low tech and involved no points or badges!

On our fridge we now have this little chart.

Throughout the day my wife and I alter the position of the arrow depending on how my daughter is behaving. We don’t tell her what the current reading is – she has to look at the feedback for herself. Of course this is on top of other verbal feedback we are giving her as well. However, this gives her a fixed reminder of how we feel she is doing. Read More ...

Rules, magic circles and other ways to avoid misfortune

A while back I wrote a piece called Rules Rule, but Shouldn’t Rule Everything. The upshot of the article was that you have to have rules for things to work, but you also have to understand the rules to be able to bend and break them when needed.

Rules are really important in gamified systems, they collapse without them.  Some rules are explicit and set by the system. These are the ones that you can’t break without hacking or breaking the system. Others are implicit or implied. These are the ones where trouble can sneak in. Read More ...

First considerations of Gamification

On thing I am asked more than any question when it comes to gamification, is how do I get started. What is the first thing I should do.

The answer they are hoping for normally is something like “Download this great framework and slap it on your product – job done”. However, this is never my answer (though at times, if it is suitable for their needs it will be part of the answer… but that’s another story!).

What I actually say is “Decide WHY you need gamification and WHAT you are actually using it for / on”. That should be the first days of discussion. Too many times you see gamification applied just because it can be applied. Read More ...

Exit mobile version