Where has the Courage gone in the Games Industry?

As we begin to enter the world of the next gen of games consoles, I was reminded of a post I wrote for my games site Yet Another Review Site in November last year and thought it was worth a repost!

People often ask where the innovation has gone in the games industry. I have been guilty of it on the past. In fact, this article was going to be titled with that exact question.

Innovation is alive and kicking – but where is the courage?

However, the more I drafted the piece and the more I thought about it, the more I realised that innovation is still alive and kicking in our industry, albeit sometimes quietly. What is missing now is courage. Read More ...

Does fun have a place in Gamification – Video Blog

Gamification Does fun have a place in Gamification 8211 Video Blog

Hi all. Well, this is my first try at a video blog. It took far to many goes and as you can see, the version I had to go with has terrible lighting and a really bad angle. (This is due to a lack of Malteser boxes to balance the iPhone on – true story!). In this 9 minute video, I explore the role of fun in gamification – as I currently see it. Let me know if you like this format and I will see if I can do more of them in the future.

The Script. I kind of stuck to it!

Hi, and welcome to this, my first video blog. Thanks for watching and if you are a regular reader of my blog, thanks again! For the rest, the address is at the bottoms of the screen. Read More ...

One-Click Sharing and conversations. How I use and manage Twitter

Continuing my mix of gamification and social media articles (as I need a break from writing about gamification for a week!), I thought I would write down the tools and methods I use to manage Twitter and share articles. Not the most interesting bit of writing I will ever do, but I have been asked by a few how I do it – so here goes!

Managing Twitter.

I use quite a few (free) online tools to manage my Twitter stream . That includes managing day to day conversations, followers, sharing and timing.

My most common tool however, is Tweetbot on my iPhone. I have this set to alert me whenever I get a new mention, follower, retweet or anything else. That way I am able to respond to people as soon as it is convenient to me. If you take nothing else away from this, that is the most important thing to do. Respond to people. Twitter is all about (for me at least), interesting conversations! Read More ...

Gamification: Adding the unusual to the usual to create benefit.

Good day and all. Today I am merely rambling to try to either prove or disprove an idea I have.

I was thinking about short definitions for Gamification – outside of the usual

Add game mechanics to non game tasks

The more I look at Gamification, the more unsatisfied I am with that description. There is so much more to Gamification.

I have written in length about that side of Gamification. The use of extrinsic rewards, badges, leaderboards, social elements etc. The more I look, the more I realise how much more we are trying to capture under that one wading of Gamification. Read More ...

OnLive and Communication in the Age of Social Media

What can OnLive teach us about communication in the age of Social Media?

Last night the gaming Twitterverse went into riot mode (well polite murmurings), as a single tweet from Brian Fargo announced that OnLive was no more effective that day. This was based on an anonymous email he had received that said

“I wanted to send a note that by the end of the day today, OnLive as an entity will no longer exist”

From that rumours started to roll. OnLive was filing for bankruptcy. All employees were being laid off that day. IDG reporter Martyn Williams was even stood outside tweeting that he was seeing people leaving carrying boxes. Read More ...

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