Narrative Choice Architecture and Gamification
The more I play games, the more I realise just how important having choices that are meaningful, or at least feel meaningful.
One of the key features that separates games from other media is that the player is put at the centre of the story and can interact with it, you are not just “along for the ride” as you are in a film or a book. When you sit down with a book, you start at the start and then read every page until you get to the end (unless it is a choose your own adventure…). The only choice the reader gets is whether or not to start the book and read it all the way through.