When you look at how gamification has been used over the years, I personally have seen the greatest successes coming from short term “interventions”.
- Use gamification to improve onboarding into a product
- Use it to make a learning module, or course more interesting
- Use it to learn a few words in another language
- Use it to help build better excercise habits
- Use it to build better medication routines
All of these have great success stories, but by their nature are short interventions being used to either reduce the barrier to entry, create short term engagement or help to build intrinsic habits.
I ask you this – who has become fluent in a language using Duo Lingo?
However, gamification experts (myself included) always talk about gamification being better used as a long term strategic change, rather than a quick win enabler?