Designing a simple “Thin Layer” gamified system.

Cropped gamification Designing a simple 8220 Thin Layer 8221 gamified system

Andrzej Marczewski

Gamification Expert, author, consultant and designer. I love to write about it, talk about it and bore people to death with it! If you really want to get to know me, check out the About page.

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7 Responses

  1. GamesmasterGamesmaster says:

    Your argument that ‘something is better than nothing’ is the reason why people keep looking at gamification as some stupid “points, badges and leaderboards” thing which has little to no credibility, undermining the essence of gamification and the power it could have. Too often I find myself defending gamification in conversations with different departments/companies, who see it as a poor excuse of a system, aimed at marketing to children or low income public.

    • And if you read any of my work you will understand that I feel the same. However, if an organisation is going to invest, they need to see that there may be benefit – often they need to see this for themselves. If they implement a simple system well and see an increase of any sort, then they are more likely to be open to better and deeper options later on.
      Andrzej Marczewski
      Sent from my mobile device

  2. Mark SchreiberMark Schreiber says:

    Nice overview.

  1. November 11, 2013

    […] A short look at building a simple gamified system. Points, badges, rank and leaderboards  […]

  2. December 1, 2013

    […] Designing a simple "Thin Layer" gamified system. […]

  3. December 29, 2013

    […] Designing a simple “Thin Layer” gamified system. […]

  4. April 25, 2014

    […] Designing a simple “Thin Layer” gamified system. […]

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