Mischief Theatre and the Contract of Play

TT Mischief Theatre and the Contract of Play

The last year or so has been pants to say the least. Personally it has taken a huge toll on my already dubious at times mental health! However, there has been one shining light since the later stages of 2020 – Mischief Movie Night In from Mischief Theatre.

Mischief Theatre is a group of very talented actors who are incredible improvisation performers. In the Movie Night In shows they take ideas from the internet and audience (Zoom and live when available) and create an improvised one hour movie. The story, characters, direction and even the music is all made up as the go along. I’ll be honest, I have never laughed as much in my life as I have at some of these shows! Read More ...

Relationships Between HEXAD Types

It’s been a while since I wrote about the HEXAD user types, but the world does not stand still and I keep seeing them turning up in academic papers – which is amazing, so I thought it time to say a few words on things that have repeatedly come up!

I was inspired by a recent paper by Ana Cláudia Guimarães Santos, Wilk Oliveiraa, Juho Hamari and Seiji Isotani called “Do people’s user types change over time? An exploratory study ” You can grab a copy here.

Without spoiling too much, they come to many conclusions about the types, but one that stuck out for me was Read More ...

Confirmation Bias and How to Embrace Being Wrong – #UX

When we design anything, be it user experiences, gamified experiences or even just Lego buildings – we become emotionally involved with what we are doing. We invest ourselves in the process and the outcomes of the process.

Because of this, it can be very hard for us to accept someone telling us that they think we may be wrong. When they tell us you should really have used a 4 block not a 6 block on that side of the wall to make it stronger, but we have already finished the wall – the last thing we want to accept is that they may be right and taking apart the wall would lead to a better end model! So we engage our Confirmation Bias to help us justify continuing on what may well be the wrong path. Read More ...

Final Fight and Relative Progress Bars

Progress bars

During lockdown and thanks to our newish dog, I’ve been playing a lot of Xbox in the early mornings. I try to play games when I can, but until recently have not really had time to invest much of my life into them. But, I’ve always maintained that to understand what makes games work, you need to play them!

Anyway, I decided to have my annual play through of Final Fight, one of the greatest games of all time (I’m my opinion anyway!). As I was playing, I was analysing what was making it enjoyable (the curse of a gamification designer) and realised one small but key element. The health bars of the bad guys. Rather than just the main boss fights having a health bars every baddie has one, no matter how weak. Read More ...

Why “undo” is critical to ludic design

Ludic, or playful design, involves designing products or experiences through the lens of play. How do you make people feel safe to explore, encourage experimentation and even add some fun?

A while back I introduced my Play Framework, so you can find out more there, but essentially it’s all about creating an environment that focuses on Trust, Safety, Autonomy, Dynamic Goals and Lusory Attitude (that is you approach the experience with a playful attitude).

So where does the undo function in a bit of software like Word come into this, how is that helping with ludic design? Feelin safe is all about not fearing failure. If something goes wrong, you need to feel that it is possible to recover. If you fall over, you should know you can get up and try again – see where this is going?

The undo feature does exactly this. If you make a mistake in Word, just undo it. Got the function wrong in Excel? Undo it. Messed up your image in Photoshop? Undo, undo, undo, undo!!!

Being able to undo your last action, or actions means that you get to feel safe to explore and to experiment as much as you like. Not being scared of making mistakes can really help to get the creative juices!

So when you are designing a solution, see how you can include a way to take back the last actions a user has made, make them feel safe and secure that failure is not a bad thing!

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