The Andrzej & Roman Show – Episode 1

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It’s finally here!! The Andrzej & Roman Show Episode 1: In the Beginning there was gamification!

You can listen to it here–There-Was-Gamification-e1frlst

or directly on Spotify here

Below is the full transcript if you are interested 🙂


Andrzej: Well, welcome to the first and Andrzej and Roman show. Roman, say hello?

Roman: Hello.

Andrzej: So I’m Andrzej, if you haven’t guessed that’s Roman and we are collectively ancient gamification experts. I say ancient because in the world of gamification 10 years, 12 years, whatever it is now seems quite ancient. Doesn’t it? Roman? Read More ...

Learning from Games: Managing Expectations – Part 2

Continuing on from Part 1, as is the tradition, where we looked at how they manage your expectations right up to learning how to play, now we are now going to look at how games manage expectations during gameplay. If you have not read Part 1 – head there now! Learning from Games: Managing Expectations – Part 1

Difficulty – Setting the Skill Expectations

Many games, before or during play, allow you to change the difficulty settings. I remember Doom doing this particularly well, using rather grim terminology to set the scene for what to expect! Where Doom chose negative language, making you feel like you are probably going to get destroyed in moments – Duke Nuk’em went for slightly more bravado filled options. “I’m too young to die” became “Piece of Cake” for instance! Read More ...

New Podcast – The Andrzej & Roman Show

Before I get on to giving you all Part 2of the managing expectations blog, I wanted to officially say that Roman Rackwitz and I have a new podcast coming soon!

We will be taking a look at the state gamification, talking about topics close to us in the gamification world and how gamification might relate to current events in the world. With luck, it will be fun, light-hearted and insightful!

We will start recording soon, but if you want to get set up now to receive notifications of when the first episode is ready, you can head to Spotify now! Read More ...

Learning from Games: Managing Expectations – Part 1

Every time I do a talk, I go on about how gamification is mostly about learning from games. Seeing how games manage certain situations and apply them to everyday life in some way.

Today, I want to briefly consider how games manage the player’s expectations, from how they introduce players to what they can expect from the game itself, to how they keep players informed throughout the game.

Attraction: What are you going to play?

When I was young, the video game playing experience often started with reading previews and reviews in magazines. This would get me interested at first, creating hype around what the game was going to be, hints as to what the gameplay would be like, peaks at the graphics and so on. Read More ...

Gamification Challenge: Can You Defeat Bigotry?

As I walked through town recently, I was reminded rather forcefully that homophobia and bigotry still exist in a big way.

As my family and I were walking through a charity store, a man was loudly saying the following to his 3 or 4-year-old son.

Don’t tell me you kissed a boy. Stop kissing boys, it ain’t natural!

I am a parent to two girls, both of whom are open about the fact they don’t label themselves in any specific way when it comes to their preferences towards gender. Hearing this made them both upset and mad as hell – as it did me.

So here is my challenge to you all. How would you use gamification to try and solve this kind of bigotry, to get through to this kind of Neanderthal that it is not ok to be like that?

My way involves behaviour modification and counting lost teeth, which is just as unacceptable in this day and age!

You and I have all the theory in the world by now and have applied much of it – but in reality, this is the sort of issue we should be trying to turn our skill to in our own time. Is the answer to creating training programmes that we have to somehow encourage them to take? Is it more about changing the way the government treats this sort of behaviour? Is it a social change that will take decades, but needs the likes of us to guide and design? I think we all know the answer, but I refuse to believe that we can’t make any impact on this problem, that there is no way with all our knowledge on behaviour that we can’t somehow make a difference.

Or is that where gamification becomes a lie? Is it just about making more money for others? Has my faith over the last 10 years or so been totally misplaced?

Prove me wrong, prove that gamification is more than a way to make people take mandatory training, buy more products or click more links. Prove to me that my children don’t have to live in a world like this and that we can make a real difference.

Who’s with me?