Learning From Games: Space Invaders – Simplicitas est Perfectum

Coat of Arms 1 Learning From Games Space Invaders 8211 Simplicitas est Perfectum

To this day, Space Invaders is one of my all-time favourite games.  Born the same year as me (1978), it is a classic in every sense of the word.

What I love is the simplicity, There is no heavy backstory, there is no complicated power-up system, no fancy boss battles or in-game purchases!

The instructions whole scene was set in one line of the four lines of instructions.

Game ends when players “Laser Bases” are all hit by invaders missiles or when invaders overun the base.

Simple as that! In one line of text, you know everything you been to know. You control a laser base and you need to defend it from the invaders. You quickly learn that there are some building you can hide under, but they can be destroyed and that from time to time a bonus can be had from hitting the mothership style alien. Read More ...

Gamification: The users perspective

Gamification player vs designer Gamification The users perspective

As a gamification designer, it is easy to get hooked up on the intricacies of the system. The feedback mechanics, the game mechanics, the economy and the cleverness of it all. It is also easy to think, “this is going to be great” when you have a new idea and then spend waaay to long making the idea real.

What we need to to is step back from time to time and say “How will this actually impact the user”.

For example. You have this fabulous animation that you want to make use of. It fits the overall theme of the gamified solution you are building and think that it adds a little bit of playfulness to break up part of the process. Great. However, what does it really give the end user? If it is used once and adds some greater value to the process they are going through, by giving a new understanding or insight – then brilliant. If it really does give the user a break for a particularity complex part of the process, then okay. If it sits there and forces them to watch it, possibly more than once with no option to skip – step away from the idea. Read More ...