Social Now Event

Social now Social Now Event
Event management for Social Now – Tools for Workforce Collaboration powered by Eventbrite

Normally, I would not post a press release about an event, however… I will be speaking at this one, so have a look!! Of course it will be a great event either way, well worth a look if your organisastion is interested in the world of Social!.

Social Now is an international event with a very unique format. It is designed to help organisations understand (the differences between) social tools and ways of enhancing the return from their existing ones.

This is achieved through short stories, told by tool representatives, of how their tool is used at Cablinc, a fictitious company, to address three business requirements: innovation management, topic-based knowledge sharing, and project-based collaboration. Read More ...

Status, motivation and primal instinct

Note, when I am talking about user types, I am referring to my classification  user types found here! Since I released the User Types Hexad, I speak less about the extrinsic group outside of calling them Players. To help;

Consumer=Player Achiever.
Self Seeker=Player Philanthropist.
Networkers=Player Socialiser.
Exploiter=Player Free Spirit.

Status in the realms of gamification is a funny thing. It is something that we all agree is important, but seem divided on its nature. Some talk about it as an intrinsic motivator others extrinsic. Read More ...

Prompts. Learning from kids toys and LinkedIn

Ok, so maybe a serious blog this week.

Prompts are important, we use them all the time, but we probably don’t think much about them. Do you set yourself reminders on your phone or in Outlook? Meeting requests, messages on your pin board at home to remind you what to by at the shops, Post It notes on the fridge? All of these are prompts, they are also all calls to action.

My daughter has a lot of toys. For the most part they all make noise as well. One of the things that scares the hell out of me is when one decides to make noise, five minutes after she has stopped playing with them. She as one called Alfie Bear.  When you put him down, just before he switches off properly, he suddenly laughs and says “Come play with me”. Creepy, but a very good call to action. There is no ambiguity about what you need to do next – go play with him! Lots of her toys do similar, in much the same way as arcade machines of my youth had an attract mode. This would show you some of the cool things in the game and shout things out from the machine, to attract you to play. Read More ...

Happy Days and No Blog this Week!

Hi all. I’ve been hit by the dreaded lurgie and have had flu for several days now. Makes it hard to come up with a blog post that is worthy of you all spending time on!

Instead I will remind you of one of my definitions of Gamification – adding the unusual to the usual to create benefit. Well, here are the lyrics to the theme of one of my all time favourite shows – Happy Days. With luck it will raise a smile. That in its self is a benefit in my mind.

Sunday, Monday, Happy Days,
Tuesday, Wednesday, Happy Days,
Thursday, Friday, Happy Days,
Saturday, what a day,
Rockin all week with you. Read More ...

User Types in Gamification – Part 2: Players and Balance

This is here for interest only now – User Types 2.0 is where it is a now!!

Last week I started to explore my ideas about the different types of users there are likely to be in a gamified system. I have had loads of feedback, mostly very positive. Thanks for that. One question that keeps coming up is “what about the Player user type”? “There must be more too it!”. The answer is, of course, yes. There is a lot more.

What I explored last week was really just the intrinsically motivated types of users. Those doing things for purely self related reasons. Helping others, because it makes them feel good. Learning because they want to and enjoy the experience. Creating content that they feel will add to the greater meaning of a system. Read More ...

Exit mobile version