Tagged: games

jarmoluk / Pixabay 10

What Makes a Good Serious Game?

One of the privileges I have as a gamification “expert”, is to look at many different solutions This includes getting to look at and review serious games from time to time. Over the last couple of years, i have come up with an unwritten list of things I look for in...

The Humble Progress Bar 1

Progress: Central to Gamification

When we look at the 5 Ps of gamification, it is very easy to overlook all of the meanings of Progress. Just as a reminder, the 5 Ps are; Purpose, Progress, Proficiency, Pride and People. Progress can mean different things to different people. If you ask the great and powerful Google,...

interview with 0

An Interview With Dr David Chandross

I have been pleased to call David Chandross a friend for a couple of years now. We “met” through our shared love of games and gamification over Twitter and Facebook. Since then I have come to know him as a fierce proponent of using games to help people learn and...

gamification def 4

Gamification: What’s Play Got to do, (Got to do) with it?

When I was researching my definition of gamification, I had a few major dilemmas. One of the main ones was the use of Game-Like over Play-Like. Just as a reminder, I define gamification in the following way: The use of game design metaphors to create more game-like and engaging experiences...

Grind to Flow 1

Grinding to Mastery and Flow

One of the things that I noticed at gamification world congress this year, was a few people mentioning Flow in their talks. As most of my readers know by now, I love the idea of Flow, not just as a pure idea of “in the moment balance and being in...

geralt / Pixabay 0

How do you deal with being wrong?

Not really a gamification related post today, though it could pertain to the gamification community! It happens to us all at some point. Someone says something, you see something, read something, hear something – whatever – but it shakes the foundations of something you knew in your hear was correct....

7 deadly sins of serious game design From Alois Bourguenolle 1

7 Deadly sins of making serious / educational games

I wanted to add a short post just highlighting 7 things that I repeatedly see people doing wrong when they are making or considering making serious / educational games. This is by no means an exhaustive list though – I just like the idea of 7 deadly sins 😀 Assume...

Enterprise Play-Like System Framework 2

A framework for creating play-like systems

Separating Games from Play and using it All of this research into play and talking about play has been for a reason. I wanted to try and open up the idea of making more play-like experiences rather than more game-like experiences. I was trying to introduce some of the basics...

Toca Town Apartment 1

Learning about playfulness from Toca Boca

Continuing my investigations into play, I wanted to talk about a few things my kids have been teaching me about just letting go and giving in to the fantasy and the lack of imaginative boundaries that real play demands. It is not as easy as it would first seem either....

Olivia Opens 0

Fun: It’s a funny thing really

I am still in the process of researching fun – but it has been really interesting so far. If you have no taken my quick survey – please do, it will really help me!! – Fun Survey The thing that is abundantly clear is that fun is purely subjective, what...

game vs play 7

Play, games, toys, playfulness and gamification

Lately I have been thinking about play a lot. This is probably because of watching my children growing up and seeing how play changes into games as they develop. I have written about play before and it does form part of my general Game Thinking framework, but it is lumped...

The-Naked-Gun-I.C.U.P.-2 0

Signposting and Gamification

Sometimes, even the best people need to be pointed in the right direction. Signpost next actions to help smooth early stages of a journey. Use “just in time” cues to help users who are stuck. Whilst autonomy and agency are vital for deep engagement, sometimes too much freedom can be...