Many moons ago, I wrote a piece on Feedback Loops a system used in games to help balance or unbalance a system. Whilst I was designing the boards for my gamification inspiration cards I started playing around with the idea of activity loops. These are essentially the same idea as feedback loops, but rather than balancing or unbalancing a system, they are used to encourage a user along a desired path of activity. They do not make it easier or harder to achieve my goal, they encourage the user to achieve a goal.
In my third set of musings around social influence and indexing tools such as Klout, I feel it is time to confess a few things.
But first, you may have noticed from my previous posts - I am not a fan of the importance being put on the afore mentioned tools in the industry.