What Would Mario Do – A Simple Decision Tool!
Super Mario Bros on the NES has been around for a very long time now, yet still, it exudes class and is a masterclass in game design. One of the reasons for that, in...
Super Mario Bros on the NES has been around for a very long time now, yet still, it exudes class and is a masterclass in game design. One of the reasons for that, in...
After a lovely 3-week break from writing (my longest since about 2012!!), I am back. I will get back to the “Introduction” series next week and will hopefully compile them into a new book...
I’ve not been shy about talking about my issues with anxiety and depression over the years. They are a part of my life and something that I am not ashamed of these days. However,...
Yep, paradoxical title alert! Recently I got into a very interesting debate on LinkedIn about the definition of Gamification. Now, I have long had my definition of gamification, one that doesn’t stray too far from...
On World Mental Health day, I thought it was important to remind people of one thing. Mental health is not a rude term. It should not have shame or stigma attached to it. If...
Voting. A fair and representational way to decide if A is better than B… Isn’t it? A simple mechanic where people are asked to express their opinion by way of simply ticking a box,...
A question I get asked every so often is “Didn’t you run your own gamification consultancy? What happened?” There is an assumption something bad happened. Did I make a bad business decision? Did I run...
Ok, so this is going to polarise you guys a little, but MY number one mistake in gamification design, as I personally see it… Designing the solution that you want rather than what the client...
Do you remember the old poem, “This Little Piggy”? This Little Piggy poem This little piggy went to market, This little piggy stayed at home, This little piggy had roast beef, This little piggy...
It is mental health awareness week, so I felt this would be a good opportunity to share with you one nugget of life strategy that gamification helped me learn. I have made no secret that I...
I often get asked what my favorite gamification element or elements are, but no one ever asks what ones I dislike! So I thought I would ask you guys the question and offer my...
Like many, I have been a happy iPhone user for many years now. My first was an iPhone 4. I have had several since then, up until the 6S, I have even had 3...
As we usher in a New Year, I wanted to make a few New Year wishes for gamification in 2018. The industry finally matures and stops acting like a petulant teenager! 2017 saw a...
The world children are growing up in now is very different to the world their parents grew up in. Whilst many of the dangers may have stayed the same, the way they present themselves...