Learning from Games: Managing Expectations – Part 1

R4ywfvvwtq8 Learning from Games Managing Expectations 8211 Part 1

Every time I do a talk, I go on about how gamification is mostly about learning from games. Seeing how games manage certain situations and apply them to everyday life in some way.

Today, I want to briefly consider how games manage the player’s expectations, from how they introduce players to what they can expect from the game itself, to how they keep players informed throughout the game.

Attraction: What are you going to play?

When I was young, the video game playing experience often started with reading previews and reviews in magazines. This would get me interested at first, creating hype around what the game was going to be, hints as to what the gameplay would be like, peaks at the graphics and so on. Read More ...

Gamification Challenge: Can You Defeat Bigotry?

5466266 Gamification Challenge Can You Defeat Bigotry

As I walked through town recently, I was reminded rather forcefully that homophobia and bigotry still exist in a big way.

As my family and I were walking through a charity store, a man was loudly saying the following to his 3 or 4-year-old son.

Don’t tell me you kissed a boy. Stop kissing boys, it ain’t natural!

I am a parent to two girls, both of whom are open about the fact they don’t label themselves in any specific way when it comes to their preferences towards gender. Hearing this made them both upset and mad as hell – as it did me.

So here is my challenge to you all. How would you use gamification to try and solve this kind of bigotry, to get through to this kind of Neanderthal that it is not ok to be like that?

My way involves behaviour modification and counting lost teeth, which is just as unacceptable in this day and age!

You and I have all the theory in the world by now and have applied much of it – but in reality, this is the sort of issue we should be trying to turn our skill to in our own time. Is the answer to creating training programmes that we have to somehow encourage them to take? Is it more about changing the way the government treats this sort of behaviour? Is it a social change that will take decades, but needs the likes of us to guide and design? I think we all know the answer, but I refuse to believe that we can’t make any impact on this problem, that there is no way with all our knowledge on behaviour that we can’t somehow make a difference.

Or is that where gamification becomes a lie? Is it just about making more money for others? Has my faith over the last 10 years or so been totally misplaced?

Prove me wrong, prove that gamification is more than a way to make people take mandatory training, buy more products or click more links. Prove to me that my children don’t have to live in a world like this and that we can make a real difference.

Who’s with me?

The “Is it a now thing, or a later thing?” prioritisation framework – Beat the Post Christmas Slump

Yes no banner The 8220 Is it a now thing or a later thing 8221 prioritisation framework 8211 Beat the Post Christmas Slump

So, Christmas is done and we are now in that no mans land between Christmas and New Year. No one knows what day it is, what they should be doing or what their next meal might consist of – but know that it is in the freezer and is bit sized.

The next week or so can be really hard to stay focused during as you work in a piecemeal fashion and have slightly less direction than usual. So I thought it was time to just share the basic prioritisation framework I use in my head (which I probably stole from somewhere!). At it’s most simple it asks the question

“Is it a now thing, or a later thing?”

There are factors that can affect the priority as well, moving things more to being a now thing or towards being a later thing. 

Here is a simple example of how you could consider this, a decision tree that asks a few questions to decide if it is a Now or Later Thing

This is a massive over simplification, but it serves as a simple example – not many things actually fall into the Later Thing category! However, it is important to go through a process like this to help decide if you should be doing a thing now or later. So, a client calls and their entire network is down and they are losing billions of dollars a second whilst they wait for you to fix it. That probably sits in the realms of a Now Thing, when you are sat trying to decide if that is more important than playing the latest video game you got for Christmas – or do client work!

A little less obvious, you have this new video game and there is no client work. However, you do have some training that could be done that will make later easier and possible improve your life by learning a new skill. The video game still sits in the Later Thing category.

You’ve done your training, there is no client work to be done and no other priorities you can think of that will impact you if they are left until later…. the video game is going to bring you joy and help reset your brain – it is finally a Now Thing! 

As I say, it is a simplification of the process, you still need to prioritise other work and schedule correctly. I am a fan of the Eisenhower Matrix for this. I have used an image from Techtello here to show you an example – it is very very handy as a way to augment the Now or Later framework!

Anyway, I hope this helps a little and gets you back in the swing of things before the New Year!

Merry Christmas / Holidays for 2021

Merry Christmas Monkey Merry Christmas Holidays for 2021

As we hit Christmas, I just wanted to wish you the best of times and hope that the coming months are safe for you all.

You will see more of me next year as I finally have more to say about gamification and the world surrounding it.

In the mean time, here are a couple of things to play with. First – my Choose Your Own Gamification Definition page – https://www.gamified.uk/gdef/index.htm

Also, don’t forget to treat yourself to all my downloadables for just £10 – that’s about £100 worth of stuff for £10! Read More ...