Correcting the Misconceptions Around the Philanthropist User Type and Purpose

Landscape 1485169810 Correcting the Misconceptions Around the Philanthropist User Type and Purpose

One of the things that happens when you create popular frameworks and the like, is that people like to interpret them to fit their needs. This is why I created the User Types Hexad in the first place – so that I no longer had to interpret Bartle’s Player Types to fit my needs in gamification!

However, what can happen is that the interpretations become more popular than the original and if you are not careful the meaning of the original is lost. This is true of one of the types in my Hexad – and I am not innocent in the issue! I have allowed the change to happen, even integrating it into the types and my motivation framework RAMP. The type in question is the Philanthropist and the motivation Purpose. Read More ...

As Promised – Signed Books for Sale

Even ninja title As Promised 8211 Signed Books for Sale

Hi all.

Just a quick one here, as many of you know who were at GWC16, I was waiting for a shipment of books to sell there. Well – I finally got them at the end of last year. If you would like to purchase one, please fill in the form below and I will get back to you with payment and delivery details.  The books are 15 euros each, with your message – plus delivery.

So if you are interested, there are only 20 and this is a slightly different print to the one on amazon, as it has an updated Game Thinking chapter to include some changes I made around simulations! Once they are gone, they are gone – I will keep a count here as well Read More ...

Punishing some by rewarding others

Rant 1484064849 Punishing some by rewarding others

RANT ALERT!

Fairplay is very important to me and it annoys me when I see things that, in my mind, show a lack of fairness.

Recently my daughter was legitimately off school with illness. She had never really taken time off school before, so we knew that she was serious when she told us she was not well.

Anyway, she came home a few days later telling me she had homework. Nothing unusual about that. However, she then said that those who had 100% attendance didn’t get any homework as a reward for having 100% attendance. Read More ...

Learning From Games: Battlefield 1, RAMP, User Types and Awesome Gaming

Gamified battlefiled1 Learning From Games Battlefield 1 RAMP User Types and Awesome Gaming

Over Christmas, I started to play Battlefield 1, a game that I was especially looking forward to given my love of the series. I’ve not had as much time to play video games as I would have liked over the last 12 months, so I’ve been making the most of this opportunity. I may even review it for my old and neglected games review site http://yetanotherreviewsite.co.uk!

Anyway, back on topic. I’ve always loved the series because of how good the multiplayer experience is. Back when Battlefield 1942 first came out it broke the mould by not even bothering with a single player game, a brave and clever move as it turned out. It also put a much tighter focus on teamwork with its “Conquest” mode. This saw teams holding key strategic points on the map for as long as possible. Achieving this required good balance of character classes and a level of teamwork beyond just rushing off and killing things. Read More ...

Leaderboards: The Good, The Bad and The Ugly

Leaderboard Leaderboards The Good The Bad and The Ugly

Leaderboards have been a staple of gaming and gamification for as long as both have existed. From Space Invaders, to baseball, to your gamified CRM system – all have had leaderboards in there somewhere.

The reasoning goes “if you are the top, you feel special and if you are at the bottom, you don’t want to be there so are motivated to improve”.

It sounds great, doesn’t it? Instant engagement. DO well, feel special. Do badly, be motivated to do better. In some cases, this is can be the case. In sports, it is a way of knowing where a team is in the league and how many points they need to improve by. In space invaders it was a way to create a more social or even personal challenge in the game, helping to create that “one more go” feeling. If I have one more go, I know I can be better than AAA or myself. Read More ...