What Would Mario Do – A Simple Decision Tool!

Mario 1 1 What Would Mario Do 8211 A Simple Decision Tool

Super Mario Bros on the NES has been around for a very long time now, yet still, it exudes class and is a masterclass in game design. One of the reasons for that, in my view, is the simplistic choices that Mario has to make in the early stages of the game – especially the first screen. He has essentially four choices, two when presented with a bad guy and two when presented with an obstacle.

  • Obstacles: Use it, avoid it
  • Bad guys: Kill it, avoid it

So, when Mario is faced with an obstacle, he can try to break – which might yield goodies or just clear his path. He could try to just move around or over it, or he can use it to get to higher parts of the screen (or lower if you consider a pipe taking him to bonus sections). Read More ...

Free Printable Games

Wraith King Screen Free Printable Games

Hi all.

In this crazy time, I thought I would share a few games that I have made over the last couple of years to either entertain myself or the kids! They are all very simple but might help kill a few hours. Any feedback on them would be also greatly appreciated. They are all very simple looking btw, no fancy graphics!

There will be one more soon, once the kids have had a chance to play it. But head to the gamification hub on Facebook if you want to get a try now. It is a simple escape room type puzzle game. Read More ...

Being Silly and a Flash Christmas Sale

Merry Christmas Monkey Being Silly and a Flash Christmas Sale

How do gamification folk! You all ready for Christmas?

So a very short blog, you may have noticed I’ve taken it a bit easier this year, everyone deserves a break 😀

Being Silly

It sounds very unbusinesslike, but it is so important just to do things for fun from time to time. I’ve spoken about Easter Eggs in the past, but I wanted to just briefly revisit them.

Easter Eggs are a reward for people who want to explore deeper than most would. I firmly believe that you should try to include them whenever you can, even if there is a risk people will never find them! It’s like an encore from a band. There is always the risk that people will never see it. Read More ...

Books, Music, Advice, Return to Quality Content and Stuff

Cover banner Books Music Advice Return to Quality Content and Stuff

Hi all.

So, I wanted to give a bit of a life update as the site has been lacking in what I would consider “quality content”. I have had to take a bit of a step back recently for various reasons. I have been writing here about gamification for since 2011 on an almost weekly basis. At some stage, you run out of ideas! I also have just finished the new book, so needed to distract myself away from gamification a little.

As such, I have been doing more music-related content on YouTube.  Every year I try to challenge myself with something new. This year it was to start doing more around guitar, a passion of mine for the past 25 years. This saw me starting up the YouTube channel and just this week releasing some music on Spotify, iTunes and Google Play. Read More ...

Practical Play Framework

Practical Play Framework 2 Practical Play Framework

Serious games and serious play both have an issue. The issue is, the word serious. It sounds far too, well, serious!

I have heard lots of people complaining about this, somewhat misunderstanding what the serious refers to. “Why can’t it be fun, not serious?” “Serious does not sound fun, that can’t be right!”

Obviously the serious in these terms is there to differentiate entertainment focused and non-entertainment focused games. That is to say, games that we play just to enjoy the experience and games that we play to achieve something, such as learning and skills acquisition. Read More ...