Introduction to Gamification Part 9: Elements and Mechanics

Intro to Gamification Part 9 Introduction to Gamification Part 9 Elements and Mechanics

Game mechanics are covered in multiple places on this blog, but to continue with the introduction series, I thought I would have a brief revisit here, with less personal opinion than usual (ish)! There are many definitions of game mechanics, but rather than going into those, I will just present the one that I use.

“A distinct set of rules that dictate the outcome of interactions within the system. They have an input, a process and an output.”

Further to this, we can also state that dynamics are Read More ...

Should I Start Defining the Game Elements Now?

Shoe horn Should I Start Defining the Game Elements Now

When you get going with gamification, it can be really really exciting. You are creating engaging solution using game elements and ideas, how cool is that??

But when do you start to define what elements, mechanics, game design ideas and so on?

It is really tempting to do it after the very first conversation with a client. They have told you what they want and you have an idea. A few mechanics here, a narrative and bingo – you have the solution.

But whoa there, do you really have the solution? What was the problem you where trying to solve? The client told you what they wanted, but did you discover what they needed? Read More ...

The Periodic Table of Gamification Elements

Periodic Table of Gamification Elements The Periodic Table of Gamification Elements

Just a quick post to officially introduce the Periodic Table of Gamification Elements. This is all 51 of my Gamification Mechanics and Elements in a pretty table 🙂

Buy the poster here https://www.redbubble.com/people/gamifieduk/works/25949573-periodic-table-of-gamification-elements

My next blog will be explaining my new design framework, but as a teaser here is a quick video I did to introduce part of it.

Skill Trees and Gamification

InventorSkillTree Skill Trees and Gamification

Now that I have redone the User Types, I wanted to run a small series of how elements from games can be used with gamification. If you remember, I look at Game Thinking rather than just gamification as a singular path to solutions. Games handle complex problems and ideas in a fantastic way. They can simplify the complex without losing hte meaning.

For this one, I want to consider Skill Trees.

Most commonly seen in Role Playing Games (RPG’s) such as World of Warcraft and strategy / world domination games like Civilization. The image below is an example from a game called Legends of Aethereus. Read More ...