What follows is the abstract fro a Bachelor Thesis by Raphael Schönen
A while back he interviewed me and a few other gamification experts to help with his theses. If you want to find out more, please contact him at [email protected]
This bachelor thesis is an initial scientific attempt to determine the relevance and implications of Gamification in the Change Management context. Special focus lies on answering the leading question whether and when Gamification can be used as a tool for Change Management. Therefore practical guidance is provided for companies which aim to apply Gamification in the Change Management context.