So. Twitter is a clusterfuck right now isn’t it?
However, it does serve as an interesting example of one of the key issues gamification faces when done badly (99% of the time) – Overjustification Effect. Put simply, this is seen when the reward for doing a task becomes more important than completing the task itself.
I suffered terribly from this when I was a “power user” on Twitter. I was playing the Twitter game, trying to collect followers and likes, needing constant approval and validation. I was part of a leaderboard for my field, I was using power sharing and networking sites and all sorts of things – anything to get more followers and more likes.