Flow, Player Journey and Employee Satisfaction

Slide3 Flow Player Journey and Employee Satisfaction

Andrzej Marczewski

Gamification Expert, author, consultant and designer. I love to write about it, talk about it and bore people to death with it! If you really want to get to know me, check out the About page.

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17 Responses

  1. Luis says:

    SPECTACULAR. Congratulations!, full of useful straight and sharp knowledge.

  2. Dude, this is a freakin awesome post. Great blend of theory and practicality of applying gamification to engage employees.

  3. Ricardo Guzmán says:

    Great article. I think every company should have a “journey to mastery” designed for all business areas.

  4. Gabi says:

    wow. so fascinating. thank you. never, never, never knew any of this.

    • There is way more too it, but I am only just at the start of my understanding 🙂 Worth reading up on though!! If you are interested in motivation and the like, Daniel Pinks: Drive is a must read!

      Thanks for reading and sharing Gabi Klaf

  1. December 3, 2012

    […] flow-and-satisfaction “@gamifried: Flow, Player Journey and Employee Satisfaction http://t.co/IpwzISJD @daverage” thanks […]

  2. December 21, 2012

    […] Flow, Player Journey and Employee Satisfaction […]

  3. March 21, 2013

    […] nice metaphor for how you could view a career path – I explored this idea a while back in my Flow and Player Journey article. Working with employees to plan their future, breaking down their goals to small immediate […]

  4. September 26, 2013

    […] the like, when done well, can be a light hearted pat on the back for doing well as you move up the User Journey from On-Boarding to Habit Building and beyond. The thing is, that you have to have a system built […]

  5. December 10, 2013

    […] [ii] Flow, Player Journey and Employee Satisfaction, http://marczewski.me.uk/2012/11/30/flow-and-satisfaction/ […]

  6. December 11, 2013

    […] Flow, Player Journey and Employee Satisfaction – Andrzej's BlogAndrzej's Blog […]

  7. February 20, 2016

    […] about how the timer works. And playtest. Adjust. And repeat. Ultimately, you want to achieve the Flow, where the task is not too easy (tons of time, so it does not make a difference) and not too hard […]

  8. March 25, 2016

    […] C’est le fait d’exceller dans une catégorie, d’apprendre à maîtriser tel aspect et d’y parvenir. Il est important pour nous de sentir que nous progressons tandis que le niveau de difficulté augmente lui aussi. Le fait que la progression et la difficulté soient parfaitement équilibrées est appelé Flow. […]

  9. May 8, 2016

    […] دوست داشتید، میتوانید در این حوزه اینجا بیشتر مطالعه […]

  10. September 18, 2016

    […] above diagram describing how challenge and skill interact and can cause boredom or frustration. The context of this diagram was how games try to stay in the flow channel, and the player response on either […]

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