The Games Invasion: Why it is Good!

Maxresdefault The Games Invasion Why it is Good

In 2010, game designer Jesse Schell spoke at the DICE summit about the impending invasion of games into everyday life. Many people felt the talk had a semi-apocalyptic feel, but I came away with a different opinion. His final words were words of potential positivity – if we took the correct actions. Here I talk a little bit about that and what it could mean to us all.

Here is a short (well 12 minute) video I recorded discussing some of my thoughts on it all. Enjoy and don’t forget to comment on YouTube if you have questions 🙂 Read More ...

What’s the difference between Intrinsic Motivation and Extrinsic Rewards

Red pill blue pill1 What 8217 s the difference between Intrinsic Motivation and Extrinsic Rewards

A very common question in gamification is “What is the difference between Intrinsic and Extrinsic” when talking about rewards and motivation. Well..

  • Intrinsic motivation: Personal/internal needs and reasons acting.
    • Relatedness, Autonomy, Mastery and Purpose are examples of this.
    • You don’t play video games for the reward, you play because you enjoy them
    • You read for pleasure, not monetary reward.
    • You spend time with your family because you want to.
    • Learn because you want to improve and be better.
    • Read More ...

  • A Revised Gamification Design Framework

    GDF Overview A Revised Gamification Design Framework

    I have created various gamification design frameworks over the years and this is the latest.

    It consists of three main phases; Define, Design / Build and Refine. Each phase contains iterative steps to consider as you build your solution.

    Big thanks to Roberto M. Alvarez Bucholska for being a great sounding board for some of this!!

    Discovery

    The discovery phase is all about unearthing the real problem that needs solving and then understanding more about the people you are solving it for. It consists of three mains steps. Read More ...

    The Periodic Table of Gamification Elements

    Periodic Table of Gamification Elements The Periodic Table of Gamification Elements

    Just a quick post to officially introduce the Periodic Table of Gamification Elements. This is all 51 of my Gamification Mechanics and Elements in a pretty table 🙂

    Buy the poster here https://www.redbubble.com/people/gamifieduk/works/25949573-periodic-table-of-gamification-elements

    My next blog will be explaining my new design framework, but as a teaser here is a quick video I did to introduce part of it.

    Schools, Rewards and FFS

    Prize 1490968987 Schools Rewards and FFS

    Chatting to my daughter today and she was telling me about the latest incentive/bribe scheme the school was running to get kids using RM Easimaths – a gamified maths app. The app, by the way, is brilliant.

    The set up was this. Most hours on the app gets a prize…

    So, anyone know where this is going?

    I’ve written about his in the past 

    The first thing that happened was a couple fo kids got caught out logging in to the app and just leaving it running for hours and hours. The rules, such as they were, did not prevent this as they were looking at a quantitative analysis – the number of hours, rather than qualitative for example, number of questions done per hour of use. Anyway, they put a stop to that, to an extent, but still were only really measuring time, but with a few sense checks in there. Score one for lack of understanding. Read More ...