Considering Age and other factors in Gamification

Diersity Considering Age and other factors in Gamification

When speaking to people about gamification, I often hear comments along the line of “Yeah, but games are only for kids”, or “Yeah, but the age groups who work here are not interested in games”.

What is very nice these days, is how easy it is to dispell these myths with statistics (yeah I know, Lies, Damned Lies and Statistics).

Roughly (I say this as this is coming from multiple sources and 2017 quarters), in the UK, 43% of people aged 6-64 say that they play video games in some form. Of that group, 57% are male, 43% female. If we consider that working age is around 18 to 60 (ish), you are looking at about 78% of the total gaming group are potentially playing games., peaking around the 25 to 44 age group, but still significant in the 44 to 64 age group. Read More ...

Meaningful, Specific Rewards

Academic excellence award Meaningful Specific Rewards

Many of you will know by now that I intensely dislike the way my daughter’s school uses rewards. However, one teacher has changed some of my views in one simple act. She gave out a truly meaningful reward.

It was a certificate, the exact same certificate that my daughter has had several times. It came signed by the head teacher, as they all do with this type of certificate. However, this time there was one very slight difference… the text on the certificate.

Rather than the usual generic “This award was given for extra effort”, or “This award has been given for being good at spelling”, this one was totally specific to my daughter and the struggles she has had with dyscalculia. Read More ...

The Trouble With Types

Type Lenses 1 page The Trouble With Types

Player Types and User Types, I’m not gonna lie, I love ’em. I imagine that is obvious considering I have spent so long making my own!

However, it’s time for a bit of a tidy up of misconceptions about types –  a misconception my love of them may even have helped to perpetuate.

Misconceptions

Bartle has 4 Player Types

Actually, he has 8. He realised there were limitations and duality in his 4 types, so he created a set of 8 that accounted for this. https://mud.co.uk/richard/selfware.htm

Everyone is Just One Type

No matter what model or taxonomy you use, the likelihood is this is just not true. We probably display all types in our personality, just in different amounts and in different contexts (more on that in a moment) Read More ...

User Type HEXAD Lenses

Cave 2129548 960 720 User Type HEXAD Lenses

One of the cool things about working in gamification is having access to some very cool and very intelligent people! One of those is a chap by the name of Carl Eacott. We met on Twitter some time ago and then months later discovered we lived on the same street. Since then, I have ended up working in the same company and to save the planet, we car share. The awesome thing about this is I get 2 hours a day to speak to a genuine work psychologist. It has been hugely interesting and has led to many “Ah-Hah!” moments. One of those was the idea of using my User Types HEXAD as a series of lenses rather than specific set in stone types. Read More ...

The Periodic Table of Gamification Elements

Periodic Table of Gamification Elements The Periodic Table of Gamification Elements

Just a quick post to officially introduce the Periodic Table of Gamification Elements. This is all 51 of my Gamification Mechanics and Elements in a pretty table 🙂

Buy the poster here https://www.redbubble.com/people/gamifieduk/works/25949573-periodic-table-of-gamification-elements

My next blog will be explaining my new design framework, but as a teaser here is a quick video I did to introduce part of it.