The Ludic Spirit Player Type Quiz

My ludic player type banner The Ludic Spirit Player Type Quiz

So here I am again. Another player type categorisation another quiz 🙂

The Ludic Player Type Quiz

It’s a simple 10-question quiz and at the end of it you will be given one or more player types and a nice little image like this

Just as a reminder, the player types are

  • Adventurer: These individuals embody curiosity and a thirst for discovery. They find excitement in pushing boundaries and uncovering what lies beyond. Their fearless exploration enriches their lives with new experiences and perspectives.
  • Creator: Creators thrive on imagination and the act of making. Whether it’s building worlds, crafting stories, or expressing themselves through art, they find fulfillment in bringing new creations to life. Their creativity fuels the imaginations of others and inspires awe and wonder.
  • Actor: Actors breathe life into the creations of others, infusing them with personality and depth. Through role-play and imaginative storytelling, they immerse themselves in new worlds and experiences, enriching the play for themselves and those around them.
  • Learner: Learners approach play as a means of growth and self-improvement. They eagerly seek out new challenges and opportunities to expand their skills and knowledge. Every game or activity becomes a chance to learn and develop, making them constantly evolve and adapt.
  • Anarchist: Anarchists disrupt the status quo and challenge conventional norms. While their chaotic tendencies may seem unpredictable, they bring a sense of spontaneity and unpredictability to the play. Though they may sometimes upset the balance, they also inject a sense of excitement and novelty into the experience.
  • Read More ...

    10 Years of HEXAD

    10 years of hexad 10 Years of HEXAD

    Well, I just realised that I may have missed the 10-year anniversary of the HEXAD!! (Try the new 12 question quiz!!)

    I think I actually created the HEXAD in 2013 – but it is a bit fluffy as it went through so many iterations before the HEXAD was finalised! Below you can see some of the evolution. There was much more than this of course.

    One of the things building this taught me was that you are not always right! I too many missteps and had a lot of help. Richard Bartle, Amy Jo Kim and Nicole Lazaro all gave me loads and loads of help as I developed the types. Read More ...

    The 4 Pillars of Change in Gamification, Optimisation and Behaviour Change

    The 4 Pillars of Change The 4 Pillars of Change in Gamification Optimisation and Behaviour Change

    In my new world, I focus on optimisation a lot in the realms of e-commerce performance. Testing, personalisation etc. It has taken a very long time for me to realise that my new world is almost identical to my old world of gamification. At their most basic, they both rely on 4 key pillars to succeed as they are both focused on behavioural change.

    I wanted to just explore those briefly here with you, as much as a way of consolidating the thought process as much as anything else!!

    The four pillars are. Read More ...

    Gamification, Game Mechanics and Game Dynamics – The Trouble with Language

    Game Mechanics Gamification Game Mechanics and Game Dynamics 8211 The Trouble with Language

    One of the key issues facing gamification as it moves defiantly into its mid-teens is a lack of consistency and interoperability of the language used to describe it. The first and most obvious example of this is the lack of anything resembling an agreement on a definition of gamification. Wikipedia seems to change pretty regularly, and almost every gamification expert out there has their own version. Very few like the Wikipedia version either; “The use of game elements in non-game contexts” being the most popular. Don’t get me wrong; I love Sebastian Deterding, and the definition fits the original meaning of gamification, but things moved on a little, or at least I hope they did. Read More ...

    The TRAC to Teamwork

    The Trac to Teamwork The TRAC to Teamwork

    A long time ago, I created a little framework for improving teamwork in organisations. I had forgotten about it until a recent conversation! So here it is, the TRAC to Teamwork

  • Trust: Develop a culture of transparency and honest communication.   
  • Role Clarity: Ensure all team members understand their roles clearly and where the boundaries are between their roles and the roles of others.
  • Autonomy: Empower everyone to work independently within their roles and ensure they feel confident enough in their team to collaborate where needed.
  • Competence: Ensure all team members have the correct skills to achieve their goals and perform their roles successfully. Offer additional development where needed.
  • Read More ...