This is really cool. I didn’t make it either, Sinan Sensivas did.
It is an interactive mind map of my Hexad and game mechanics. It’s really fun and an interesting way to learn it all.
Take a look and say hi to Sinan on Twitter
This is really cool. I didn’t make it either, Sinan Sensivas did.
It is an interactive mind map of my Hexad and game mechanics. It’s really fun and an interesting way to learn it all.
Take a look and say hi to Sinan on Twitter
So, when Mario is faced with an obstacle, he can try to break – which might yield goodies or just clear his path. He could try to just move around or over it, or he can use it to get to higher parts of the screen (or lower if you consider a pipe taking him to bonus sections).
All those choices have value in different situations for him, but they are all simple.
When it comes to a bad guy, he can choose to jump on it or avoid it totally. Again, both valid options. In fact, it is possible to complete Mario Bros without ever killing a non-boss level bad guy! However, you are encouraged to kill the bad guys as it gives Mario more points and can, at times, help him reach new areas.
If we simplify things down even further, we could consider these choices as just Embrace it or Avoid it. If the obstacle is in my way, break it, thus using it, embracing its usefulness to open a new path. If it looks “hinky”, hit it and see what it does – again embracing it as useful. This might give you a special mushroom or coins. If you need to get higher up the map, use the obstacles to jump up. If it is in your way and seems to have no benefit – just avoid it!
With the characters in-game, most of whom are bad guys, we have the same basic choices. You could just avoid them if you see no benefit in engaging with them, or you could jump on them – using them to increase your score.
Translating this into our lives, if we come up against an obstacle, we could ask ourselves “What would Mario do?” He would either find a way to make use of the obstacle, or he would find a way to avoid it. If we are presented in real life with people, we can again ask the same question. If he felt that in some way that interaction with the person would be beneficial, he would interact, otherwise, he would avoid them.
This sounds mercenary, but it really isn’t – it’s just a little oversimplified. For example, my youngest daughter. She enters the room to talk to me. I ask what Mario would do. I analyse that she is likely to want to speak about Roblox, so I could decide to take the option of avoiding her! However, I could also decide to make embrace her presence whilst she is there, by giving her a massive cuddle. This benefits me as it is awesome and makes us both feel good. So, I would say that listening to a conversation about Roblox, whilst having a cuddle is win win for us all! In the work world, this is very applicable to the people around you. Embrace the knowledge they have where you can and try to be kind to them.
Now we take the example of my eldest daughter. She is confronted by someone at school who isn’t very nice and wants to start an argument. She asks herself what would Mario do? He might decide to jump on the bad guy, but his only reason to do that would be to increase his score or get a jump boost. Fighting with this person in school does nothing to improve my daughter’s situation, there are no points to be scored to new areas of the school to be accessed by jumping on her head. In this situation, where there is no benefit to using the person, Mario would simply avoid them. Thus, my daughter would decide to ignore the bully and walk past.
The lesson here is to embrace the people who will enrich our lives in some way and avoid those who won’t!
On to obstacles. In real life, unless you are a free runner, you are very unlikely to be presented with obstacles that require you to physically break them or climb over them! However, we all have obstacles. Projects that we find hard to complete, topics we find hard to learn etc.
So, what would Mario do? Again, he would weigh up the pros and cons of making use of the obstacle in some way or avoiding it. If you are trying to learn something new, you must decide if it is really worth doing. Now, there are some subtleties to this. If you are at school, you have less choice. In Mario terms, these difficult learning tasks would be seen as the blocks that you either need to break through to get to new areas of the map, or the ones you need to jump on or use to get to higher sections of the screen. They can be used in beneficial ways. Same with projects and tasks you may be working on. They may be difficult, but they open up new opportunities on their completion. However, if something has no benefit whatsoever – avoid it! Don’t let worthless, draining obstacles get in the way of you doing greater things.
Again, the lesson is simple. Embrace those obstacles that enrich your life in some way and avoid those that don’t!
One last thought on this. If you come up against an obstacle that you know is of benefit to tackle, but you are not sure you can, think multiplayer, ask for help from those around you that you know can assist – I am sure that Mario would call on Luigi if he could.
This way you are blending the best of both worlds, working with someone who you know can enrich your life to tackle a problem that will also enrich maybe both your lives in some way!
So, next time you are faced with a challenge of some kind, be it people or task-related – just think “What would Mario Do – Embrace it or Avoid it?”
As I sit here, the rate of infection in the UK associated with COVID19 is on the rise.
Yet public apathy towards it seems to still be increasing.
In our local shopping centre, we have a one-way system in place, so people do not cross each other’s paths. The stairs are for people going down between floors only. There are clear signs before the stairs saying “Down Only” and each step has a big red “No Entry” sign stuck to is that is clearly visible as you ascend or even approach,
Yet, I watched in awe as a family of 2 parents and 2 children walked the wrong way around the centre and then went up the stairs.
It got me thinking, how on earth do you change or even affect those kinds of behaviours. It takes a certain commitment and self-centredness to ignore all of the signs and warnings to go the wrong way around the centre, one that I can’t get my head around!
So, my question to all of you – how would you change that sort of behaviour on scale!
So, rather than me offering my view on things, I want to put the ball in your court.
I have been reminded that I need to lose some weight and get healthier for a few medical reasons. I have done this in the past, but I am terrible at sticking to regimes, despite, or maybe because of, all the stuff I know about motivation and habit building! The irony is real!
What I would love is to hear your advice, words of wisdom and stories about losing weight and getting in shape. What worked for you? Did you use gamification? Did you use well-known plans or more obscure methods?
Let me know in the comments or on twitter (https://www.twitter.com/daverage).
Thank you in advance, I can’t wait to see what you can come up with!
When I first started, I used to see some staggering statistics of how gamification had improved a process. 200% increase in productivity, 300% more users registered and so on. The issue was, when you asked who to see the real data, it was much less impressive. Sample groups would be 7 0r 8 people. The 300% increase could just have been 3 people registering compared to 0 people the week before!
However, many did not ask those questions, they just saw the big numbers and had unrealistic expectations of what gamification could deliver – expectations that some companies were happy to perpetuate to their own gain. The issue with this was obvious to the rest, if the expectation was that high and we honest few knew full well it could not realistically be delivered upon, people would lose faith in gamification – which is what happened.
What expectations should we be setting? Well, realistic ones. Small percentage increase that is backed by data is much more valuable than large made up ones! Small, incremental changes are easier to sustain and all add up. If you have 10,000 employees and you can create a system that engages 10% of them, that is still 1000 employees who are more engaged than before and improving your company. If you create multiple programs that all have 10% increases, you start to engage more and more and in a way that can be replicated and sustained for longer than single-use adrenaline shots that engage everyone for 10 minutes.
One of the things I tell people now when talking about gamification is that often our mission is just to make something “Less Bad” than it was before. Not to promise a system that is so engaging it will have your employees jumping for joy every 5 minutes fist-pumping. It is more realistic to offer a system that will have employees saying “Oh, that was easier than before” or “That was less horrible than I expected” or maybe, just maybe “I enjoyed that, thanks”.
So, the next time you are looking at a problem that needs solving and you feel a games-based solution is the way forward, look at it through the “Less Bad” lense to get a realistic view on what may be achievable.