As we edge closer to Gamification EU, I was thinking about the lessons I wish I had learned earlier on when I started in Gamification. Keep in mind, at that stage there was not a lot of information about gamification, it was in its infancy (2011/2012).
Gamification
Game Based Solutions – Focus on Outcomes not Methods
After a lovely 3-week break from writing (my longest since about 2012!!), I am back.
I will get back to the “Introduction” series next week and will hopefully compile them into a new book soon as well.
But I wanted to just share a little thought with you.
Gamification, as a term, seems to be getting less popular. Sure, it is still getting search a lot, but I am seeing fewer people using the term to sell products. It is often relegated to the second or third thing on their list if selling points, rather than the first thing as was popular a few years ago.
Encourage Play, Don’t Force Fun
I’ve said it here many times, you can’t force people to have fun. Putting a pool table in the coffee room, forcing everyone to play an online game and join a leaderboard, team building games during inductions etc. All generally seek to force you to have a fun experience. However, as soon as something becomes mandatory or forced, it is very hard (but not impossible) to find it enjoyable.
Of course, if the experience is well designed, even if you are forced to engage with it, it can be fun. There are times during some of those “ice breaker” games that I hate so much, that despite myself I find I am having fun. But those tend to be the ones that create an environment that encourages play – even if it is a little bit structured.
Introduction to Gamification Part 10: Narrative
Narrative is in my opinion, one of the most powerful yet underrated ways of improving almost anything! A good story can carry you through the most boring of times by creating the most exciting of images in your imagination.
However, building stories into certain, less “play” compatible environments can be a challenge. So can creating stories that fit with the very “stop/start” nature of many gamified environments.
What is Narrative?
First, let’s look at what narrative actually is. Put over simply, a narrative is just a story. However, the way I like to look at the difference between a narrative and a story is that a narrative is happening now, whereas a story has already just happened (and a collection of stories is a history…).
Getting Sh*t Done with A Little Gamification
I was recently chatting to a guy who was complaining that his task list was so long that he couldn’t even work out where to start from. He had all the tasks in Excel but just couldn’t figure out what to do first. Nothing had due dates, just he knew they all needed doing “at some point”.
We had a long chat and I gave him a simple algorithm to help get started.
Algorithm 1.0
- First, prioritise each task with a scale of 1 to 5, 1 being vital and 5 being “whenever”
- Next, give each task a difficulty rating of 1 to 5, 1 being easy and 5 being mega tough.
- Finally, sort by priority then by difficulty.
You will end up with a list a bit like this
| Task | Priority (1=Highest) | Difficulty (5=Hardest) |
| Get the kids bags sorted | 1 | 1 |
| Fix iPad | 1 | 5 |
| Paint the Fence | 2 | 2 |
| Learn new song | 3 | 2 |
| Tidy wiring in living room | 3 | 3 |
| Wash the windows | 4 | 3 |
| Mow the lawn | 5 | 1 |
| Create an app | 5 | 5 |
Then, what you are looking for is a “quick win”. Look for the task that has the highest priority with the lowest difficulty, in this case, “Get the kids bags sorted”. This is an easy job that is very important and will get you started. The first step of any journey is always the most difficult and all that jazz.