10 Things I Wish I Knew About Gamification in 2011

Lesson 1574418020 10 Things I Wish I Knew About Gamification in 2011

As we edge closer to Gamification EU, I was thinking about the lessons I wish I had learned earlier on when I started in Gamification. Keep in mind, at that stage there was not a lot of information about gamification, it was in its infancy (2011/2012).

  • The word gamification is going to cause you all sorts of trouble in business conversations! Even now, it still has not penetrated into the common lexicon.
  • Gamification is full of experts and evangelists. You have to listen to and learn from both, but be sure to also check the research for yourself and what projects they have worked on.
  • There is no one perfect framework. The majority have their place but don’t rely on just one.
  • Research Gate is your friend as there is more research out there than you realise. There are also academics out there who want to help, but research takes time!
  • There are very few jobs that are specifically for gamification experts or designers. You need to look at user experience, engagement specialists, product owners etc.
  • Gamification is used (for better or worse) as a blanket term for all games based solutions. Life is too short to argue about the true definition – leave that to me ūüôā
  • We make use and reference to a lot of psychology, make sure you understand the source, not just the pop psych books.
  • There are usually no quick fixes, the faster the fix, the shorter the engagement.
  • Short term engagement is also fine though, it depends on the needs of the project!
  • Focus on the solution, not the technology or the cleverness of the game design. Solve the problem.
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    The Number One Mistake in Gamification Design

    Error 1536917247 The Number One Mistake in Gamification Design

    Ok, so this is going to polarise you guys a little, but MY number one mistake in gamification¬†design, as I personally see it…

    Designing the solution that you want rather than what the client needs. Note I am saying what the client needs not what they want. 

    When designing a solution, it is easy to get caught up in how cool and how fun it can be. Then you start to work on great designs that you love. You take them to the client and you start to explain why your idea and design is absolutely the best solution. Soon you are building your personal pet project, rather than actually solving the problems the client had. Read More ...

    Client vs User Needs – The Solution Sweet Spot

    Solution Sweet Spot Client vs User Needs 8211 The Solution Sweet Spot

    I have spoken a great deal about looking carefully at the needs of a project and exploring what the real issue is that you are trying to solve. The aim has been to get you to consider the Why of a solution more than that What or the How!

    I wanted to give you one more way to consider this question, I just can’t stress how important it is for the gamification industry as a whole for us to get better at answering it!

    When you are doing your research, you will discover and analyze the needs of the client, and you will discover and analyze the needs of the users. During this process, you will be looking to understand what each side of the solution is looking for. Read More ...