Zombies Run! 5K – Attempting to get fit

Zombies 5k Zombies Run 5K 8211 Attempting to get fit

Well, the scales have shouted at me again and it is time to get in shape. I have let myself go over the last few years and my body is beginning to tell me off as well!

I used to run, but always hated it. For a while I was trying to use Zombies Run! from Six to Start, however there was an assumption that you were already fit enough to run in the first place. This time, I thought I would start slow and steady with the help of Zombies Run’s baby sibling – Zombies Run 5K.

It is an app that takes you through an 8 week program that should help you get from couch potato (me) to someone who can run 5 kilometres. Obviously there is nothing all that new about this idea. What Zombies Run! adds to the equation is a narrative that helps to keep you going through the exercises. Read More ...

7 Deadly sins of making serious / educational games

7 deadly sins of serious game design 7 Deadly sins of making serious educational games

I wanted to add a short post just highlighting 7 things that I repeatedly see people doing wrong when they are making or considering making serious / educational games. This is by no means an exhaustive list though – I just like the idea of 7 deadly sins 😀

  1. Assume because you think it is fun that everyone else will.
  2. Forget that it is actually a game.
  3. Forget that it is meant to teach something or provide a message.
  4. Test with the wrong people.
  5. Think that it doesn’t need to look good.
  6. Think that playing games will make you a good game designer.
  7. Underestimate how hard it is to make a good game.

In a little more detail.

Assume because you think it is fun that everyone else will.

  • Fun is really subjective and just because you think it is amazing doesn’t mean that the rest of us will! See sin 2…
  • Read More ...

    Don’t be afraid to say no to Gamification

    No to gamification Don 8217 t be afraid to say no to Gamification

    Here is something that many who know me or know of me would be surprised to hear. Gamification is not always the answer!

    There, I said it.

    Often gamification is just a concept people have heard of and know may be of use. In these cases they will ask if it can be used as a solution for an issue they have. The trouble is that it is very easy to fall into the trap of just saying yes. As a gamifier, we really want to use gamification to solve business problems. We know the power that games and game elements can have and want to demonstrate this whenever we can. Read More ...

    Emergence: Learning to Love the Unintentional

    Kingslanding Emergence Learning to Love the Unintentional

    Emergence in Games

    Emergence is a well-known concept in game design. Emergent gameplay comes when players interact with the mechanics of the game creating situations that have not been deliberately designed.

    This could be part of the game design or it could be unintentional. For instance, the game may offer several tools to solve a puzzle, but allow the player to use them in any way they see fit. If the puzzle requires you to reach an item that is high up, there could be an infinite number of ways to get it. Use a grapple hook, build a tower, make a jetpack and so on. Read More ...