[Updated] Defining fun – some research results

Fun Types 27082014 Updated Defining fun 8211 some research results
Fun Types Updated 27/08/2014

Andrzej Marczewski

Gamification Consultant with Motivait. I love to write about it, talk about it and bore people to death with it! If you really want to get to know me, check out the About page.

You may also like...

13 Responses

  1. Wow this looks amazing! Have you done any updates on this? Let me know if I can assist on it! I’m quite interested in the topic. Perhaps it could be amplified to reach beyond this audience (which I guess is those of us interested in game thinking)

  2. I like the way you are setting up Intrinsic/Extrinsic, Personal/Facilitated categories. Your research reminded me of something I read recently that you might find sparks some additional ideas for you. In Jon Radoff’s book Game On: Energizing Your Business with Social Media Games he lists 42 things that people find fun and then creates a matrix of how these items might align with the 16 human motivators identified by Dr. Steven Reiss.

  3. Gamification Nation says:

    Interesting findings, what it does for me is raise some more questions: is fun personal and based on your own experience? Even does fun vary for the individual on a day to day basis (it does somewhat for me)? Can challenge not be an intrinsic motivated option also, for example I set myself min-challenges to get stuff done?

    • Yes to all of the above. Fun is personal. What I find fun – you may not. I may find certain things fun when I have lots of energy but not when I am tired. As for intrinsic / extrinsic – yes that is a soft division. I am looking at it from a very very general point of view. Generally a challenge is set and one has to overcome it – so it is facilitated. You may be the person who sets the challenge though. Possibly a division between fun and joy. Fun is facilitated and requires some sort of deliberate interaction, joy is an intrinsic emotional response to something (like parental joy at seeing a child walk). I don’t claim to know – I’m just reporting the results 🙂
      Andrzej Marczewski
      Sent from my mobile device

  4. Preben Frenning says:

    Interesting findings! But how did you calculate it? For example the last one “Schadenfreude” got 0.3%… With 141 results (respondents?).

    Also, keep in mind people might not be completely aware of what mechanics they really think is fun 😉

    • That particular one was the result of 1 mention of Schadenfreude. Each response may associate to more than one “type” of fun, so 141 responses yielded multiple types. As for mechanics, I very deliberately just ask “what do you find fun”. Not “what do you find fun in games”. So I am not looking at mechanics etc, just their interpretation of what they enjoy. Not scientific, but interesting.

  5. Josep Ramon Badia says:

    Excelent job!!. Maybe are you thinking about building a, apugraded Players Type Framework? I’ll follow absolutely interested this thorough study

  1. July 29, 2014

    […] A look at the first set of results from my fun survey  […]

  2. August 27, 2014

    […] well as doing the Hexad analysis, I thought I would map some of the Fun types I have been working on. These seem to fit […]

Leave a Reply

Your email address will not be published. Required fields are marked *

eight + 15 =

I accept the Privacy Policy