Thanks, a little housekeeping and other stuff.

Gamification Thanks a little housekeeping and other stuff

Hello all. First of all, thank you so much for making this blog (and its syndication’s) way more successful than I had ever imagined! I would never have thought that people would be interested in what I have to say, so thank you.

This is all a big learning adventure for me, one that I am enjoying greatly. It has also opened up some amazing opportunities!


A little house keeping. I have started a Facebook Page about gamification – Gamification World

The idea is to post my blogs up there, but also for it to collect articles I like and tweets I have seen that I think may be interesting to all those of you who love a bit of Gamification. Head over and Like the page if you could 🙂 Read More ...

Gamification: Why Badges can be Bad – Really Bad

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Last week I got to go to the Digital Shoreditch Play event. It was a wonderful day, listening to games developers, designers, experts and Gamification gurus all with amazing tales to tell from the coal face of the industry.

The audience there were of similar calibre , most being experts in their respective fields. It was talking to a few of these people that really got me thinking. You see, within certain circles, Gamification is almost a swear word. After a little digging I discovered what the real issue was. You see I thought it was some kind of clique that was in place. “Games are ours, business can’t have them”. But actually it was more than that. It was born of a deeper understanding of the psychology of what is know as “extrinsic rewards for intrinsic motivation”. Their objection was not to the use of gamification, but to the generalized poorly conceived usage that is being used and promoted by many. Read More ...

Gamification: Rules Rule, but Shouldn’t Rule Everything.

Rules rule Gamification Rules Rule but Shouldn 8217 t Rule Everything

Everything has rules. Life works because of rules. Rules have many names and forms. Laws of physics, algebra, logic, frameworks, instructions and more. Without rules you have chaos. That said, some scientists think even chaos has rules.

In games, rules are vital. However free and open a game may seem, there will be a deep set rules that cannot be broken. Be it the size of the map or the way physics work in the game. Minecraft is a good example. Seemingly you can do anything. However, you have to follow rules and instructions to gain that freedom. You have to mine and craft and create – all within the rules of the world around you. Read More ...

Gamification: Seamless Integration

1378640 lips Gamification Seamless Integration

Continuing on from last week’s headline grabbing “The Death of Gamification” post, I want to talk about another aspect of gamification that should be kept simple.


In many cases, gamification is meant to add some kind of layer of engagement to a process and possibly even fun. What it is not meant to do is add extra effort for the end user. With that in mind, how you integrate it into your tasks or processes is critical.

If a user thinks that it is too much effort to play the game, they just won’t play. It should all be as seamless as possible. Read More ...

Gamification: Why Aren’t Badges Enough?

Gamification Gamification Why Aren 8217 t Badges Enough

Recently I wrote a piece about the fact there was more to gamification than just trophies, but I never really explained why. A few people have asked, so I thought I would have a go at explaining.

Just Because You Build It, Doesn’t Mean They Will Come

The first reason is simple, but one that I never really thought of until I started using them on my site. For trophies and the like to actually start to work – you need the people you wish to keep engaged to actually be registered with you. When you are in a company and are using it on an intranet, that is simple, as they all have to be registered to use it. However, when you are trying to use it on your website or blog, it is not quite the same. Very few people will register just for the chance to earn badges on your site! So here it goes back to the same old thing, content. If the content is good and there is some reason to join (comments, ability to add reviews, competitions etc.) then you can use badges to help to keep people engaged. On Yet Another Review Site I use them to encourage a little competitions between the editors and the reviewers. Experience points, badges and public monthly leader boards are all used to help encourage them to do more on the site. Read More ...