Points and Badges in Gamification – Not totally evil.

Pb Points and Badges in Gamification 8211 Not totally evil

Over the last few days, the conversation about the use of points and badges has come up several times with several different people.

The stock answer in gamification these days is that points and badges are bad gamification. They are meaningless and we should be looking at intrinsic motivation more – yet almost every implementation you see of gamification will have some form of points system and probably badges.  They may be called experience points and achievements, or gami-dollars and pictograms – who knows – but they still seem to be there.

We, as gamifiers, understand why these things can be bad for motivation. We all swear by the work of Deci and Ryan on Self Determination Theory. We quote Dan Pinks Drive like students used to quote Star Wars.Most of us have given Over-justification Effect a large amount of consideration. All of these things say that extrinsic rewards can reduce intrinsic motivation. So why are points and badges still in use?

One reason is what types of activities we are trying to encourage with the use of gamification. It is important to consider that most of those activities have very little to do with intrinsic motivation. Take a standard task of asking people to click like on a website. There is very little intrinsic reason to do this. However, if there is a points system and it is a bit of fun, for a while people may click like more than they would have done without the system in place. Deci and Ryan are very clear about what will reduce intrinsic motivation.

“Careful consideration of reward effects reported in 128 experiments leads to the conclusion that tangible rewards tend to have a substantially negative effect on intrinsic motivation, with the limiting conditions we have specified. Even when tangible rewards are offered as indicators of good performance, they typically decrease intrinsic motivation for interesting activities” Deci, Koestner, Ryan 1999

Interesting activities. The effects on un-interesting or dull tasks is totally different. In there words from Intrinsic Motivation and Self Determination in Human Behaviour

When money is endogenous to the activity, when the activity is dull and boring, or when the activity is one for which there are norms for payment, the activity is an extrinsic or instrumental activity, and subjects are more satisfied when they are rewarded for an extrinsic activity than when they are not.

This does not mean that paying people to do dull tasks is going to make them intrinsically enjoyable or rewarding, but it makes that more acceptable.

The same should be true when using points and badges to reward people for dull activities in your gamified system. Now, that does lead us onto a deeper conversation about why these activities are dull and how to make them less dull – but that is a topic for another day.

If you are using points and badges though, try to follow some simple rules – where possible.

  • Points are a method of feedback for most people. They show them how they are progressing – but they normally have no value beyond that, unless it is a loyalty scheme!
  • Badges and trophies should be looked at as a way to recognise an achievement. Where possible they should not be used as the reason to do something- they should not be the achievement. If you have to work for something, then it will be more valued and meaningful. If it is a badge for clicking like 20 times, it will at best be appreciated – at worst despised for being cynical and pointless!
  • If you are using points and badges to encourage people to engage in dull tasks, at least make them fun and interesting to earn. Give people a break from the mundane by throwing in funny badges for unexpected reasons. Add a few that require you to explore a little, or do less dull tasks.

Don’t get me wrong. I am not saying that this is how you should do gamification. Points and badges are not the best use of gamification. However, I am realistic and understand that if they are all you have – you need to make the most of them. Many do not have the time, experience or budget to create massive intrinsically engaging gamified systems. Follow what I have written here and understand why people are so against so called PBL systems and you stand a fighting chance of holding your ground and the interest of your users, even if it is potentially short term!

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Collection of gamification thoughts from the last few weeks

What is gamification Collection of gamification thoughts from the last few weeks

Hi all.

Not a real blog as such today, just a collection of things I have been doing and saying for the past week or so!

A Video

First off, the video of my Gamification of a Career talk at Gamification World Congress has now gone up on YouTube 🙂

A Picture

I was asked on twitter how my User Types might fit with education, this picture was my first run at an answer.

User types and learning Collection of gamification thoughts from the last few weeks
User Types and Learning

Some Words

Here is a collection of some of the things I have been saying on twitter – may be of interest to some!!

  1. Gamification is not a technology. It is an approach to solving problems.
  2. Gamification can only be the answer if you fully understand the question.
  3. Use gamification to thank people for doing things, not to bribe them into doing them.
  4. If your system is broken, gamification won’t fix it. Chances are it will make it worse! Gamify to solve a specific problem.
  5. Remember. People play games because THEY want to. People use your gamified system because YOU want them to.
  6. Reward systems in gamification are not inherently bad – just badly implemented. Meaningful pats on the back can help early on in a program.
  7. Gamification can be used to motivate, it can also be used to manipulate – which do you think will lead to long term engagement?
  8. Good gamification is not about tricking people into using a system; it is about building a system people are happy to use.
  9. Gamification is not about understanding games, in the same way as driving is not about knowing braking distances.
  10. A lot of gamification is still like a monkey dressed as a ninja. It may look the part, but you wouldn’t rely on it in a fight!

An Infographic

Finally, an infographic I made that talks you through my gamification framework using lots of other ideas from my blog!

Marczewski gamification 2013 infographic Collection of gamification thoughts from the last few weeks

PDF Tray Collection of gamification thoughts from the last few weeks

A Formulaic Approach to Loyalty – the 4 Keys

3 steps A Formulaic Approach to Loyalty 8211 the 4 Keys

Still looking at loyalty this week, I wanted to see if we can create a more formulaic approach to it. Now, huge caveat – there is no proof or evidence to support this in anyway, but it makes sense to me, so I thought I would share it!!

There are three basic states of Engagement and Loyalty. Not Engaged, Engaged and Loyal.

If you are running a shop, these three phases would play out as;

  • Won’t shop with you for reason XY or Z.
  • Will shop with you because of reason XY or z.
  • Will shop with you under any circumstance.

The question is, how do you convince people to shop with you and then how do you convince them to be loyal to you?

Getting them through the door

The reason I use my local shop when I have to get something urgently, is convenience. It may not be as good value as the supermarket, but it is easier for me to just walk to the shop – I am willing to pay extra for the convenience. However, when I want my weekly shop, I will use the supermarket. There are two reasons for this. The first, it is much better value for that large a set of purchases. The second is that they deliver. So, they make it easy for me to do and they make it a bit cheaper.

At this stage we can plot this on a chart, very similar to the BJ Fogg Model. One axis is Convenience and one is Value.

Loyalty 1 A Formulaic Approach to Loyalty 8211 the 4 Keys

Looking at this, we can get a picture of when a person will use your shop or engage. If the convenience out-weighs the value, I will go there (Corner shop). If the value is good, I will be willing to use a less convenient shop (Super market weekly shop). If the value and convenience is good, it is a no brainer – I will use your shop (Super market delivery).

This gives us a small formula.

Chance of using Shop = Value * Convenience

Now you have them, Keep them!

That makes sense, but does not tell us how to convert an engaged shopper into a loyal shopper. For that, we need something more – the magic sauce if you will. Going back to last weeks post, I mentioned that I would go to Graham Turner for my Christmas Turkey every time. There were two major reasons, the service that I receive when I go. They make the whole experience about me and I feel valued as a customer. The second reason was the quality of the product. It is much less convenient than the super market and it is no where near the value of the super market, but I still use them.  Add to that the quality of the turkey and any other shop will have to try hard to steal me away! The service and the quality has lowered the barriers of value and convenience in my choice to use them.

The quality of the food from Turner’s reduces the effect of convenience and value on my decision of where to shop. However, the service pushes into new territory. The service is what makes me personally keep coming back, that is what keeps me loyal. The convenience and value become more a perception than a physical factor.  I love the service, I love the quality, so the rest seems to be less of an issue to me.

Loyalty 2 A Formulaic Approach to Loyalty 8211 the 4 Keys

If we put this into a formula we get

Loyalty = (Value * Convenience) * Quality * Service

How is this of use?

Of course, this is all a bit silly, but it does illustrate a few important considerations with loyalty. It is not good enough to be as good or a bit better than your competition. You have to be better and more valuable to people than your competition. You have to find what your unique selling point is and exploit it as much as possible.

This isn’t just applicable to shops, everything where you are trying to gain loyalty will work in a similar way. If you want people to keep coming back to your website, you need to find a unique reason why people will be loyal. For instance, they trust your reviews. If that is the case, how about add something more, do weekly competitions, really drive down the effect other barriers have on people coming back.

Loyalty 3 A Formulaic Approach to Loyalty 8211 the 4 Keys

Every case is different, but there are four basic things you can do to start to breed this sort of loyalty. These should be the absolute minimum you do;

  1. Put the customer / user / employee at the centre of everything
  2. Make them feel that they are getting value and that they are valued
  3. Give them a reason to trust you
  4. Give them quality service

Then start icing the cake with more features that people want and love.

3 steps A Formulaic Approach to Loyalty 8211 the 4 Keys

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Loyalty: What is it and how do you cultivate it?

Image 5 for jobs coleen telly your life 01 12 11 gallery 634930849 96475 Loyalty What is it and how do you cultivate it

I have been meaning to write about this for a while, but it wasn’t until I answered a question for someone yesterday that I had some words that actually made sense to me!

Old School Loyalty

When we think of loyalty, especially when we consider it in the context of gamification, we tend to think of loyalty cards , air-miles or other point collection systems. You spend £X and we will give you points that can go towards other goods or discounts. When I was a kid, we used a petrol station called Texaco. There were two reasons for this. The first, it was on the way home from church on a Saturday evening and two, it was cheaper than other local options. Something they started to do, was give you stickers based on how much petrol you bought. These stickers were used to fill up cards. These cards could then be traded in against goods – the more cards, the better the goods you could get. Using this method, my Mum and Dad managed to kit out our kitchen with new mugs, new glasses – I even got a Swiss Army Knife out of it!

All of that makes it sound like we were loyal customers of Texaco. The truth of the matter really, it was convenient and cheap. The sticker scheme was a nice extra, but if we were not near home we would not go out of our way to find a Texaco garage for petrol, we would go where ever was near or cheap.

Real Consumer Loyalty

Loyalty in the consumer market is seen when people will go out of their way to just use a particular product, service or brand. This is irrespective of convenience or price. Take for example our Christmas Turkey. Every year we buy our Christmas turkey from Graham Turner. He used to run a very local butchers. In the last couple of years he moved to a new area, making his butchers no longer all that convenient to go to. However, we still go there to get out turkey (and any decent joints of meat we need). We have a butchers less than a 2 minute walk from us, we have two super markets less than 5 minutes drive from us, but we always go to Graham. Why? Because he has cultivated loyalty in us. He and his staff make every visit feel special. They treat us as old friends, greeting us by name or as Sir or Madam. The quality of their products is second to none and their customer service should there be an issue is unparalleled. Christmas eve a few years ago, we got our Turkey and found out once it was home that it was not big enough. We called Graham to complain, he told us to come straight back and he would keep the shop open for us to sort out a replacement – Christmas eve and he kept the shop open just for us! With service like this, I don’t need to collect points to want to keep using Graham!

Hello andrzej Loyalty What is it and how do you cultivate it

It is this kind of personal touch that keeps people coming back time and time again, the feeling that you are special and important. Big brands like Amazon know this as well, making every visit to the Amazon website a more personal experience. Items are recommended that their algorithms have predicted will be of interest to you (and they are normally pretty spot on). You are greeted by name in a friendly manner. Emails you get from them have some kind of relevance to you, offering tailor made (or seemingly tailor made) deals that will interest you.

Tesco have begun to do the same, using their standard looking loyalty scheme to personalise the offers you get. Their website even states The more you use your Club-card the better we can understand the sort of coupons you might like to receive”. They are being honest, keep using us and we will make sure the service you get will become more and more personalised to what you want. It is the difference between getting vouchers for DVD’s when you really need them for nappies.

Tesco clubcard 100x100 Loyalty What is it and how do you cultivate it

Big brands like these can do this, because they have huge amounts of data about you. You keep hearing about Big Data, well this is what it can offer the loyalty market – personalisation of everything. Amazon knows what I buy, so can tailor what I see. Tesco knows what you buy on-line and in store, because we scan our Club-card after each shop and they can then identify us. It may sound creepy, but it begins to build a picture that allows these brands to make us feel like the centre of the experience.

Consumer loyalty is now about finding out who your customers are and what drives them and giving them what they want or need.

Enterprise Loyalty

In the enterprise, loyalty is important as well, loyal employees are valuable. They work harder and they are more likely to stay. However, many mistake loyalty for obligation or even lack of other options. A loyal employee is one who will stay even if they are offered what on the face of it looks like a better opportunity, because they feel that they are valued and are valuable to the company they are with. Some may stay because they feel some level of obligation, gratitude towards their employer for employing them. This won’t last though. Unless they feel valued they will soon walk.

In much the same way as Graham Turner makes people feel they are at the centre of the experience when they are in his shop, employers need to make employees feel that they are at the centre of their experience in the company. If they feel like just another cog, they will feel no loyalty to the company at all.

4 Types of Loyalty

Barry Kirk from Bunchball has a really neat way of categorising loyalty.

Inertia Loyalty: This is where people stay with something because it is too much effort to leave or change. Think of people in jobs who are just their going through the motions, but it is convenient for them to stay and would be risky or too much effort for too little reward to leave.

Mercenary Loyalty: Old school loyalty schemes fit here. Buy from us, collect points, get free stuff. My Consumer user type sits here and the Texaco stickers are a great example of this.

True Loyalty: This is where my loyalty to Graham Turner fits in. I go out of my way to use him because of the service, the quality and the experience. He may be more expensive and harder to get to, but that won’t stop me! This is what you should be striving for.

Cult Loyalty: This is a strange one and one that can’t really be made – it just happens. As Barry says, this is demonstrated by those who tattoo a brand logo to themselves, or will only buy a Harley because that expresses deeply who they are. The closest I have seen to this kind of loyalty being manufactured is when Apple created the iPhone. Steve Jobs was often described as a cult leader with is Reality Distortion Field. The iPhone was a bit of leap of faith for Apple, it had to work. They started by making people feel that this was the future, to not have it would be to miss out on the future (Loss Aversion). Once people started to buy them, they made everyone else feel that if they didn’t have one, they were missing out and a bit of loser (Social Pressure). This social pressure and loss aversion style cycle has been continually cycling since the first iPhone was released. It has kept people buying the iPhone even though it was considerably more expensive than any other phone on the market – and did considerably less than many other phones!

Creating loyalty is not easy, but a good place to start is to put the person whose loyalty you want, back into the centre of the experience. Make them feel that you as a brand or an employer or whatever, care about them directly and that you value them and understand them. Don’t try to bribe them, loyalty has to be earned.

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