Do we need Gamification?

Question 1416236859 Do we need Gamification

As my mind relaxes from last weeks SAMR analysis for gamification article (which has been my most popular post ever I think!!), I got to thinking – do we need gamification, why does it actually exist?

Gamification has been born out of 1 core problem, engagement. People wanted new ways to keep potential users of their content engaged over time. Now here content can be anything from website blogs, to education to jobs! It is getting harder and harder to keep peoples attention in a world where new content is being created and pumped out to the masses every second. Read More ...

4 part SAMR Model to Analyse Gamification

SAMR for Gamification Examples 4 part SAMR Model to Analyse Gamification

I love coming up with new models and frameworks, I find them really handy and hope that when I share them that others do as well. However, I am also a great believer in not reinventing the wheel!

Recently I happened to see a comment from one of my favourite people on Twitter, Alice Keeler, that mentioned something called the SAMR model. Now, knowing that Alice is an awesome thought leader in the education space, I knew this was probably a model I wanted to look up – and I was right.

What is SAMR?

SAMR stands for Substitution, Augmentation, Modification, Redefinition. It is a model that is used in education to analyse and validate the potential of new technology in the classroom.  They idea is that you put the new technology in question, into one of these four categories. Read More ...

Randomness, Serendipity and Gamification

Random 1415617109 Randomness Serendipity and Gamification

Recently I have been trying to write a few games, just for fun, with my daughter. There area  couple of card games and I am trying to make a single player board game.

Making a game with a 7 year old is an interesting experience. I got asked to go into her room as she had a new game she wanted to play. She had made a game board with LEGO. You had to get from one end to the other, with certain bricks having modifier effects on the game (move faster, move slower etc). She said I could go first, so I asked “how do we decide how many spaces to move?”. I expected a dice or something, but no. Her answer was “just pick a number between one and ten”! Read More ...

Game Mechanics in Gamification – Revisited

Mechanics 1415029772 Game Mechanics in Gamification 8211 Revisited

Many moons ago I wrote about a massive misunderstanding in gamification around game mechanics and what they actually are. There were several lists around that said they were key game mechanics, which turned out to be very little to do with actual mechanics. Fast forward almost 2 years and, well it is getting better, but there is still a lot of people getting it confused. That is easily done as even in game design circles there is an argument over what they truly are, but there is a general high level agreement at least. As I summarised in my post: Read More ...

Using fantasy in gamification

Fantasy 1414758630 Using fantasy in gamification

Fantasy is not the sort of thing that most companies would think of first when they wanted to motivate and engage employees. It sounds a little too un-worky.

If I have learned anything over the years though, fantasy is essential if you want people to break out of standard ways of thinking. Fantasy is a safe place for peoples minds to dream, create and explore ideas.   It is a place where they can make mistakes without fear of punishments, where they can be someone else who is potentially braver or totally different from themselves. Great innovations can come from daydreams, imagine the power you could harness by facilitating this mentality! Read More ...