The Original Gamified Social Networks – History Teaches us about Gamificaiton

1215912 73521777 The Original Gamified Social Networks 8211 History Teaches us about Gamificaiton

Seeing the news that Badgeville was to gamify social networks got me thinking about the old days. Social networks are nothing new. Back in “the day”, we all used to use forums (and bulletin boards before that) and chat rooms to be social online. Forums tended to focus on specific topics, with chat rooms just a real time free for all. What got me thinking though was realising that a lot of these used to include elements of Gamification, forums especially.

There was this stuff called kudos or Kama. When you said something of interest or that was helpful, users could reward you with these – a bit like when someone likes you on Facebook or +1 ‘s you on Google+. Kama and time served would also very often go towards some sort of rank on the forum. Higher rank and Kama signified a user you could trust and who was useful or interesting on the forums. Read More ...

Interview with Andrew Grill CEO of Kred

Kred logo Interview with Andrew Grill CEO of Kred

When I started this Blog, my actual aim was to talk about social media and influence. My focus shifted, but every now and then an opportunity to talk about it again raises its head. So, I am very excited and pleased to present a Q & A session with Kred CEO Andrew Grill.

To get us started, how about a brief intro to what exactly Kred is 🙂

Kred, created by social analytics leader PeopleBrowsr, measures influence in online communities connected by interests. Kred is the first social scoring system to provide a comprehensive score for Influence and Outreach by valuing engagement and interaction over follower count. It is the only influence measurement based on over 1,000 days of social data and to offer completely transparent score calculation. Read More ...

Is Importance the same as Influence.

Crown of social Is Importance the same as Influence

Stepping away from Gamification just for a week, whilst is search around for inspiration (suggestions in an email please), I want to quickly talk about something else that fascinates me – influence. More specifically, digital influence. After a great “putting the world to rights” session with friend and Gamification whizz Scott Sinclair (@sinclair300584), I had to come away and write about this.

I wrote about this a while back, talking about Klout and the like. However, this time my angle is a little different. Read More ...

Thanks, a little housekeeping and other stuff.

Gamification Thanks a little housekeeping and other stuff

Hello all. First of all, thank you so much for making this blog (and its syndication’s) way more successful than I had ever imagined! I would never have thought that people would be interested in what I have to say, so thank you.

This is all a big learning adventure for me, one that I am enjoying greatly. It has also opened up some amazing opportunities!

Facebook

A little house keeping. I have started a Facebook Page about gamification – Gamification World

The idea is to post my blogs up there, but also for it to collect articles I like and tweets I have seen that I think may be interesting to all those of you who love a bit of Gamification. Head over and Like the page if you could 🙂 Read More ...

Social Reach: Grains of rice on a chessboard

172060 1357 Social Reach Grains of rice on a chessboard

In a recent blog post for my company’s blog, Gamification for your company, I made brief mention of evangelists and social reach. The general gist was that in this world of social media, a few enthusiastic supporters or evangelists could be worth more than a mediocre marketing campaign. Social reach can be a much underestimated, but very powerful way to spread brand awareness.

To explain, I will make use of an old legend (deep huh!).

This legend has been given roots in both India and China, but the upshot is the same. A powerful man offers (King or Emperor) offers a wise man a reward of their choosing. In china this is for the invention of chess, in India this id for beating the king at a game of chess. The wise asked for grains of rice as his prize, given in the following manner. Starting with a single grain of rice on the first square of the board, each subsequent square should contain double the amount of the last. Therefore, the second would contain 2 grains, the third 4, the fourth 8 and so on. This seemed simple enough. Read More ...