Critisism – well a rant really.

RANT Critisism 8211 well a rant really

This is a rant – you will find no insight here.. Move along…

I’ve written about criticism in the past, but wanted to bring it up again just for fun.

A couple of days ago, I received some criticism. Nothing to major, but for some reason it really set me off!

I Am pretty good with criticism, I grew up with it. From being labelled as stupid by a school that could not be bothered to offer help for dyslexics, to being called lazy by a medical practice that did not wish to diagnose M.E. as it did not exist, I deal with it pretty well. Read More ...

Gamification: Novelty is not enough

Dancing traffic lights Gamification Novelty is not enough

Recently the following video has been doing the rounds.

It shows a great idea to get people to stop at crossings when the red light shows. The idea is that rather than a boring red man stood there you get a real time animation of someone dancing in a booth a little further away.

They claim that the number of people stopping rose to 81%, which is awesome.

It also hooks into loads of motivations. You have free spirits are engaged as they get to dance their hearts out. Philanthropist types will like that by dancing they are helping reduce accidents. Achievers will want to do the best dance possible, whilst players will want to beat all the other dancers. Socialisers get to watch the show and chat to the people around them also watching. Even disruptors have a chance to be subversive in their actions in the booth! Read More ...

My 3 main focuses for rewards and feedback

RIM My 3 main focuses for rewards and feedback

One of the key things that I consider when looking at anything in gamification is how feedback is going to be handled. For me, feedback is anything that gives a user some understanding of progress and achievement. This can be something as simple as a message that says “You have completed the survey”, to a full virtual economy working with points, badges, levels, leaderboards, trading, prizes etc! They are all just there to keep the user informed.

I feel there are three important aspects that need to be considered when designing feedback and rewards for any system though. It should be – cue another mnemonic – RIM…..! Read More ...

Forget loyalty, how about liking?

3 steps Forget loyalty how about liking

Over the last few months I have seen more and more people in gamification changing their messaging. Rather than speaking about gamification, they have started to speak about loyalty.

It makes sense, with gamification you are trying to guide people and engage them with your products, services or whatever – it does seem to follow that you would be aiming for their loyalty as well. However, I see an issue here and it may just be a definition thing, but it still got me thinking.

I have spoken about loyalty a few times and it always comes across to me that it can be looked at as: Read More ...

The Language of Gamification – Short Glossary [Updated]

Gamification glossary The Language of Gamification 8211 Short Glossary Updated

As I rewrite my book, I realise that there are many terms that I have been using that may not be known to non-gamification people. When I started writing it was with the intention of using plain language. Sadly, that is not always possible. So I have started to build a little glossary of terms as I use them. This is my interpretation of the words or phrases and is by no means complete. I will add to it over time I’m sure!