Thin Layer vs Deep Level Gamification

Thin vs deep gamification 1 Thin Layer vs Deep Level Gamification

With it nearly being Christmas, I thought I would put out one more blog post before the traditional years round up!

This time I want to look at a concept I have been talking about for a while, but have never really explained properly. Thin Layer and Deep Level gamification.

Thin Layer Gamification

This covers things that are added to the “top” of a system. Points, badges, game like interface components. This type is less about engagement as it is about entertainment, but has its place as I explained last week. Read More ...

Using the Gamification User Types in the Real World

Supporting gamification user types Using the Gamification User Types in the Real World

One of the main questions I get about my User Types, is how do you actually make use of them?

What I have provided is a simple framework to look at basic motivations of users who are using your system. However, if it was just an analytical tool, it would not be all that much use really! The main reason I developed the user types was to help you in the planning and design phase – not just with analytics and improvements!

There are two main ways to go about using the user types in the early phases of your design. Read More ...

Intrinsic and Extrinsic Motivation

20130212 081506 Intrinsic and Extrinsic Motivation

One of the most tedious arguments in gamification is that of Intrinsic Motivation vs. Extrinsic Motivation . Not only is it tedious, it is also one of the most written about topics on the web relating to gamification and is one of the main reasons people cite when they tell you why they think gamification is rubbish. They feel that all gamifiers rely too much on extrinsic motivators.

I have tackled this in various forms of the last 2 years, but not directly written an article mentioning those two words in the title.  As such, I am often accused of not understanding the whole argument because I sometimes say that extrinsic rewards don’t always suck.  So, here we go, oh and do a search for better articles after you read this one! Read More ...

Gamification 2 Years On: what is it now, why is it still important?

What is gamification Gamification 2 Years On what is it now why is it still important

A Long, Long Time Ago

Just over 2 years ago, I posted an article called “What is Gamification and Why is it Important?”

I rediscovered it the other day and it seemed like an appropriate time to reassess my words there. Things have moved on since 2011 in the world of gamification, as has my understanding of it.  The majority of the article is actually terrible and all stuff that now, for the most part, I don’t agree with! However, there was one bit that stuck out!

At the time, I defined gamification like this;

Basically it is making a task more interesting by adopting gaming mechanics. At its simplest all that means is, you get some kind of reward for doing a task.” Read More ...

Gamification User Types and the 4 Keys 2 Fun

User Type Fun Theory v3 Gamification User Types and the 4 Keys 2 Fun

I am pretty excited about this one.

Gamification User Types

When I created my gamification User Types definitions, it was with a mind to help people consider who is going to be in their gamified systems and what may motivate them. I started with the intrinsic motivation RAMP I keep talking about, Relatedness, Autonomy, Mastery and Purpose. From this I created the Socialiser, Free Spirit, Achiever and Philanthropist user types. That covered the who and the what – who the user may be and what it is that may motivate them. One of the things it didn’t cover was why. Why would people engage in this way and god forbid, why would they find it fun? Read More ...