Fun: It’s a funny thing really

Photo 01 03 2015 14 58 15 Fun It 8217 s a funny thing really

I am still in the process of researching fun – but it has been really interesting so far. If you have no taken my quick survey – please do, it will really help me!! – Fun Survey

The thing that is abundantly clear is that fun is purely subjective, what one person finds fun – others may think is a waste of time. The Oxford English Dictionary defines fun as

Enjoyment, amusement, or light-hearted pleasure
(http://www.oxforddictionaries.com/definition/english/fun)

In the study I have done to date, so far I have identified about 21 distinct things that people feel fills this definition for them. Read More ...

Play, games, toys, playfulness and gamification

Game vs play Play games toys playfulness and gamification

Lately I have been thinking about play a lot. This is probably because of watching my children growing up and seeing how play changes into games as they develop. I have written about play before and it does form part of my general Game Thinking framework, but it is lumped with toys and games – rather lazily.

I wanted to give play and my surrounding thoughts on it its own post.

Play

Play is free form and unlike a game does not need to have a point or a goal to it. It exists within a set of rules created by the person or people playing and is born in the imagination.  Often it is a way of exploring the boundaries and extremes of something, in search for new and novel experiences.  It is undertaken for its own sake often for fun and joy. Read More ...

Signposting and Gamification

The Naked Gun I C U P 2 Signposting and Gamification

Sometimes, even the best people need to be pointed in the right direction. Signpost next actions to help smooth early stages of a journey. Use “just in time” cues to help users who are stuck.

Whilst autonomy and agency are vital for deep engagement, sometimes too much freedom can be a bad thing. Whilst gamification should be designed around the user, their needs and their experience, there are still stakeholder and business objectives. Creating an environment where a user can get lost benefits no one. Read More ...

Gamification: Pianists vs Computers

1394979 30116283 Gamification Pianists vs Computers

A thought that spawned from the back of a great Quora discussion about the role games designers in the world of gamification.

You can program a computer to play the most stunning works of classical music. You can create vast orchestras who never miss a note, or simple and flawless solo piano performances.

So why is it that people still go to see live performances, or buy cds of real people playing the music?

Heart, soul, the x-factor if you will. That something that separates each of us and makes us all individual. You can teach anyone to do pretty much anything (within physical / mental limitations of course) and they can become good at it. However, some things come from deeper than just learning. They come from a deep understanding at an almost spiritual level. Read More ...

My year of blogging 2011

A look back at my blogs from 2011. Interesting to see me slowly switching focus from Social Media and Technology to nearly all Gamification!

New Year – What could it Bring

Posted on December 31, 2011Well, in a few hours it will be 2012. Now, sadly we are not traveling in flying cars though luckily it doesn’t look like the world is going to end. So what is going to happen in 2012? I think it is pretty certain that a gajillion new social media related jobs will be created. That said, I have to wonder how long that can last. More…Posted in Opinion Read More ...